tatty
1
how to i link the command if(Input.GetButton) with my particle system so that when i am pressing fire flames will appear but when im not holding fire the flames will disappear
thanks in advance
duck
2
It should be as simple as this:
function Update() {
if (Input.GetButton("Fire1")) {
particleEmitter.emit = true;
} else {
particleEmitter.emit = false;
}
}
(placed on the particle system gameobject)
rd42
3
Would GUI.RepeatButton work? The documentation says "Make a button that is active as long as the user holds it down. " It appears to work more like the user is pressing the button over and over again until it's released then holding it down.
RepeatButton Doc