Flamethrower Damage

I’m adding a flamethrower to my game, and i was thinking how to do it. I’m going to use particles for the flame, but would it be best to raycast then if it hits a player, do damage? All input is helpful. Thanks.

I think you can check to see if the particles hit anythign… maybe they can each do a little damage. I’ve never tried it myself, though.

The raycast thing would work, I’d go with that if I was you.

Maybe you could use World Particle Collider? A little processor intensive, but it might work?

Do a sphere cast, it’ll be quicker than particle colliders and more consistent too

Sorry it took this long to reply. What do you mean by sphere cast? Where would it project from??