Hi all,
I have Flamethrower weapon in my character’s hand.
If I setup its particle type simulation “world” it doesn’t move with gun.
If I setup its particle type simulation “local” it moves like a wood (I meant rigid) without any effect of wind (which normally gives the move reality)
What should I do?
thank you.
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Why on the physics forum?
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Try inheriting the player speed on world mode
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because particle calculations are part of phisics. Do you know what does FixedUpdate or Fixed TimeSteps mean?
Particles are not part of the physics system and are not handled as part of any simulation step. They use physics for their collision feature but as a user of physics just like you.
That said, unfortunately there’s no dedicated particles forum either which is a shame so often I tag posts like this with “particles” to get the attention of particle devs; I’ll do that now.
Try enabling the inherit velocity module with world space.
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