Flappy Bird Clone won't change menu scene to main scene?

I can’t get the Menu scene to change to the main playing scene? It’s very peculiar.

Current script put onto an empty game object called TapToPlay. Help pls.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class TapToPlay : MonoBehaviour {

    // Use this for initialization
    void Start () {
       
    }
   
    // Update is called once per frame
    void Update ()
    {
        {
            if (Input.GetMouseButtonDown(0))
            {
                SceneManager.LoadScene("Main");
            }
        }
    }
}

at a guess the scene is in the project but not in the build?
check out: Unity - Manual: Build Settings

The weird thing is that my scenes are in the build settings?

try to do a debug.log() under the scenemanager.loadscene and test if the input from the mouse works

Problem solved… I honesty cant remember what I did but it’s working now…