Hi, I m new to unity n I started to follow flappy bird tutorial, the bird falls down over the ground even after adding colliders to both bird n ground, kindly help
Welcome to the forums, Sandy!
Unfortunately, there’s not much we can tell you based on what you’ve told us so far. You’ll have to post code and/or screenshots showing the issue more clearly for us to be able to assist in debugging.
Alternatively, I’d recommend you just go through the tutorial step by step again, double- and triple-checking that you’ve done absolutely everything you were instructed to do. Maybe even start a new project to make sure you’re not working with broken code from the start. Often, people miss one checkbox or line of code that doesn’t seem too significant, but they all matter. Go through it again and if you run into problems at the same spot, let us know.
Good luck!
Check that neither of the colliders is set to trigger.
Also check that both colliders have 2D in their name. 2D and regular colliders don’t interact with each other.
Check that both colliders are on layers that collide with each other.
Check that the colliders are actually sized to the shape of the bird and ground.
Then check that you are not setting transform.position directly anywhere, as this can override the physics engine.
If none of that works, we will need to see sceenshots of the inspector for the ground and the bird, with the collider component open. Screenshots of the bird and ground showing the actual collider would be useful too.