Flare fade speed behind colliders

Hello!

Ok just a quickie. When a flare moves behind a collider it fades as expected. But it does seem to do it pretty slowly and can look as if the flare is still visible through the object for a second.

Now I know that could be put down to an attempt to simulate retina burn or something, and I have seen it happen in games made with other engines. My question is though, can the speed be overridden so it happens much quicker? Or is it simply a limitation with DirectX/OGL and something we just have to accept and work with?

Cheers!

bump! I am also wanting to change the ‘flare speed’ as are many other people…

Yet another bump. I can only assume that this would be an easy fix on Unity’s end. Since whether a flare is behind a collider relative to the camera is boolean (it either is or it isn’t), there’s likely some value hard-coded in to set the speed of the transition. All we ask is that you expose this variable to us so we can change the total time of the transition curve.

Bump. if this were on Answers, I’d pour in 3 or 4 votes…