Hello!
Ok just a quickie. When a flare moves behind a collider it fades as expected. But it does seem to do it pretty slowly and can look as if the flare is still visible through the object for a second.
Now I know that could be put down to an attempt to simulate retina burn or something, and I have seen it happen in games made with other engines. My question is though, can the speed be overridden so it happens much quicker? Or is it simply a limitation with DirectX/OGL and something we just have to accept and work with?
Cheers!