Flare Layer and Lens Flare

Hi, are there any way for ignore certain Lens Flare in the camera.

For example, i have two cameras and i want one to ignore a certain Lens flare but without deleting or deactivating the Lens Flare component.

Thanks in advance.

EDIT:

I was trying with this: Post Render

But i’m unable to get it.

Well i got it, but it’s a bug of unity:
The depth of the camera is the solution.
The code is here:

var Object : GameObject;
var ObjectLayer : Behaviour;
var ObjectFlare : LensFlare;

//Is the time to wait for the render of the other camera.
yield WaitForSeconds (0.1);

//The layer is not seeing by mainCamera
Object.layer = Layer;

//We need to "update" the flare so we use this bug.
ObjectFlare.color = Color.black;

//We need to "update" the camera so we use this bug.
ObjectLayer.enabled = false;

//We need to revert the flare color so we use this bug.
ObjectLayer.color = Color.white;

//We need to enable again the flare layer of the main camera for seeing another flares except the ObjectFlare one. Is like working with layers.
ObjectLayer.enabled = true;

By the way unity needs a better system for flares etc…

The proof of that system:

Without the bug code:

12043-shot_130616_032444.png

With the bug Code:

12044-shot_130616_032511.png