Would it be possible to import Flash Animations into Unity instead of animations from things like Maya and Blender?
This would be for 2D by the way, not 3D.
Would it be possible to import Flash Animations into Unity instead of animations from things like Maya and Blender?
This would be for 2D by the way, not 3D.
No, Unity has no Flash support.
–Eric
Damnit.
Are there any 2D animators out there that work with Unity3D?
I think you could export it out as a movie file and use script to play it…
Check this out: http://unity3d.com/support/documentation/Manual/Video%20Files.html
While cool, that doesn’t really apply at all to what I want to do. Basically what I want to do is do all of my Character’s animations (Jumping, walking, running, etc.) in Flash and then just import them onto Unity and use them there, instead of using Blender or Autodesk Maya or something like that.
Unity 2D support is very limited - you can’t even draw a sub-section of a texture/image at the moment (come on Unity!)
You need to animate a skinned mesh in a 3d package
I pretty much just want to do what Mika Mobile did with ZombieVille USA
That, but a Platformer instead of Shoot 'Em Up.
that’s certainly possible in Unity but would love to know how they did the animation (3d package, code?)
However would be much easier in Flash - not that flash exports run very fast on iOS presently btw!
Check out SpriteManager.
It’s a 2D library for Unity and it runs quite well. Things like Zombieville use a Custom mesh and a spritesheet. The custom mesh has constantly changing UVs to do 2D animation.
for what you want to do , yes SM2 should be what you need to go for, so you can do your animation in flash and export them as individual file frame per frame, and re compose your sprite with SM2 ( you will loose the vector things tho ).
after you have the Zombieville way, flat textured 3D plane rigged and animated
3rd solution you code your own tool for your specific need ![]()