Hello All,
I want to know if it is applicable to make flash GUI to standalone unity game that will not run on browser ?
if yes please provide me with some examples or tutorials that may help
Thanks in Advance
Hello All,
I want to know if it is applicable to make flash GUI to standalone unity game that will not run on browser ?
if yes please provide me with some examples or tutorials that may help
Thanks in Advance
For now (and maybe forever), it’s not possible to use flash in a unity project. (it does not support swf files)
However, in the future there are plan to offere a unity to flash export feature, but that is ofcourse to opposite of what you ask for.
i have seen companies use unity within flash and using flash to change rooms and do actions
which is the complete oppisite of what he asked.
yes you can interact with flash or PHP or Javascript but you can’t run flash inside Unity or on top of the Unity player. You would need to write your own parser to have it working inside Unity.
I saw someone before who did it, it was a webbrowser that supported flash inside Unity.
I don’t recall if it was webplayer or standalone.
Unless unity decides to have scaleform. Otherwise it is impossible to have flash gui in Unity like what the rest have said. Unity might be going to support flash export but i think that is only supporting the molehill api and not the traditional flash interface. And flash export doesn’t mean you can write actionscripts or import swf as of what i know it is only exporting unity game to flash player.
We’ve just tackled this problem. Use php to talk to unity and in flash use load.vars() to send the php url with the variables and funtions.
In theory you could send a signal back to flash from unity in pretty much the same way, we haven’t tried this yet though.
Note: our setup has both the flash and the unity running on seperate screens.
Thats not realy a solution to his problem, the OP asked for a flash GUI inside Unity. Wich is impossible at this time.
Flash → Javascript → Unity and the other way around is possible and partly described in the docs.