With flash I think Unity is living in the past, the web games of the future need to be plugin free . Flash is problematic and has a host of licensing requirements( 9% of revenue(past 50k) after paying 1500$?! ), this is weird, like if I make Unity Flash App A and sell it to customer A , do I then pay royalties on MY personal profit , or do I tell my customer to pay 9% to Adobe ?
While it will take a good while, if Unity were to develop a Web GL Exporter it would help us move past flash…
Isn’t that 9% royalty only if you choose to purchase additional “Premium” features from Adobe?
And I wouldn’t really call Flash a plug-in at this point, as its standard in nearly every browser. People who have flash disabled on their computers are not likely going to be playing any games. (And isn’t WebGL javascript? Which is more commonly disabled on computers than Flash?)
Flash is still the standard, and while it will most likely die (or transform) one day, I wouldn’t say its dying just yet.
Flash won’t disappear and a better unity web plugin is a horrible idea. For social web games the unity plugin makes you lose 90% of your users. When most people see they need a plugin they won’t give your game a try. Most people won’t try your game if they even have to update their existing flash plugin to be frank. Hence for social games the plugin is worth the $ + %.
Flash is far from dying, it is just becoming more deeply embedded. Sure all tech eventually dies out, but flash certainly isn’t at that point. Flash is moving into more a delivery platform. WebGL is a toy at this point, and as pointed out, performance is too poor to consider taking seriously right now.
Not only that, but a huge chunk of social gaming is done from the work place, and many work environments don’t allow for users to install extra software, but they all have flash.
Flash is stupid, Web GL functions like a fish with no fins… there both carp so why don’t we have both! Flash will probably stay stupid where Web GL is likely to become fast.
I’m sure that’s just MS doing there usual FUD because they’re would rather most people use DirectX.
I think the performance of WebGL is impressive at the moment, take a look at these two … http://mrdoob.github.com/three.js/ https://developer.mozilla.org/en-US/demos/detail/bananabread
However, I’m guessing UT have better things to do at the moment, unless it’s already in the pipeline.
WebGL’s performance is impressive indeed. However, looking at the penetration statistics of webbrowsers, you can see IE is a huge player : http://en.wikipedia.org/wiki/Usage_share_of_web_browsers
Not being able to deploy to IE definitely is a showstopper.
LOL, You think this helps the point? you cant go to a programming site and expect farkin IE it doesn’t have any tools for it at all. you need stats from normal websites.
I spent a few months over the summer writing a greasemonkey script to turn a html-based chat into a WebGL interface using mr doob’s three.js. It was incredibly enjoyable, you could have any effect you could program you liked and it was perfectly quick and able to make for some beautiful things. It just doesnt have the general support and big backing of less hardcore clever folk i was conversing with at freenode most days, and CORS makes it a bit of a pain to let it really sing. But im fond of those months and when it gains traction and speed and gets wider support and recognition i’d love to see it start popping up in some big uses. Implementing Unity in it could be a nightmare, i have no idea, but i do hope it happens one day, especially with so many exciting web technologies poking their heads up at the moment
I feel like if a big company, probably even bigger then Unity , put big money into this, we’d be their already .
I’d like Google to step up, but 50 million down, and have us plugin free within 2 years .
Yeah thats why I withdrew the comment about statistics. You read the edit right? Although all statistics shows that IE is on a downward trend and Chrome on an upwards