I’m currently working on a Flashbang script… So far it works quite well actually. However, I want to decrease the alpha of the attached canvasGroup if the player isn’t looking straight at the flashbang when it explodes.
Right now, I can look away from the flashbang and don’t go blind, but if I’m within the angle (110) I get fully blinded which is not the effect I’m looking for.
Hope you understand what I mean and what I want to achieve… ![]()
if(Physics.Linecast(transform.position, player.throwPosition.position)) {
Debug.Log("View blocked");
} else {
if(Vector3.Angle(transform.position, player.transform.position) < 110) {
overlay = Instantiate(overlayImage) as Image;
canvasGroup = overlay.GetComponent<CanvasGroup>();
canvasGroup.alpha = 1f;
overlay.transform.SetParent(_canvas.gameObject.transform, false);
}
}