Flashing light on collide

Simple enough?
I want that when FPS collides with a particular object the screen flashes red as my sound plays and then they are sent back to start scene (death scene) got it all but cant flash the red color… Newbie that is catching on fast :slight_smile:
Ideas?

I think you can simply put a red UI panel on the Canvas, which will get activated when he dies.

For a fading effect, you need to create a counter, increase it Time.deltaTime in Update, then set the panel’s color’s alpha as the counter value.

Got it… thanks for your answer…