Hi,
I’m building tiled plane mesh in code and all is working correct. I need to display grid lines on my ground so I’ve painted 2 pixel border on each tile in my tiles texture.
Problem is that lines further from camera doesn’t look as good as close to camera and also when I move camera back and forth grid lines flashing all over the place.
You can see from this picture that some lines are gray etc.

I’ve increased Aniso to 9 from 1, this helped a little, but lines still flashing. I also have mipmaps off.
Is there anything I can do to solve the problem? Maybe drawing grid different way somehow?
At the moment my tiles are in 512x512 texture, no padding and each tile is 32x32 pixels.
Any help is appreciated.
Yes, mip maps will make it look blurry, since they are a way to filter your textures. Without proper filtering you get sampling artefacts, they look the way you described it above. Yes, dropping the white color will also reduce the artifacts, since only green or gray can get sampled.
– senad