FlashLight Animation if energy<10??

Hey everyone:), I have a working script for my FlashLight that makes it run out of energy en a while. I’m not good at scripting but i have this idea of adding an animation to the end of the life of the flashlight (It will flicker, low intensity, etc. The animation is done so thats not a problem;)) Is it possible to add to this script an event that tells something like: If energy<10, animation.Play()??? Please Help:)

The Flashlight Script:

//Name this script Flashlight and attach it to your player for instance

var lightSource : Light; //Connect the light source in the Inspector
var shootSound:AudioClip;
static var energy : float = 100; //The energy amount of the flashlight
static var turnedOn : boolean = false; //Boolean to check whether it's turned on or off
private var drainSpeed : float = 9.0; //The speed that the energy is drained
 lightSource.enabled = false; 
function Update () {
    if (Input.GetKeyDown(KeyCode.F)) ToggleFlashlight();

}

//When the player press F we toggle the flashlight on and off
function ToggleFlashlight () {
   if(energy>1){
       turnedOn=!turnedOn;
      audio.PlayOneShot(shootSound);
    if (turnedOn && energy>0) {
       TurnOnAndDrainEnergy();
    } else {
       lightSource.enabled = false;
    }
    }
} 


//When the flashlight is turned on we enter a while loop which drains the energy
function TurnOnAndDrainEnergy () {
    lightSource.enabled = true;
    while (turnedOn && energy>0) {
       energy -= drainSpeed*Time.deltaTime;
       yield;
    }
    lightSource.enabled = false;
}

//This is called from outside the script to alter the amount of energy
static function AlterEnergy (amount : int) {
    energy = Mathf.Clamp(energy+amount, 0, 100);
}

Change TurnOnAndDrainEnergy() to this logic:

function TurnOnAndDrainEnergy () {
    lightSource.enabled = true;
    while (turnedOn && energy>0) {
       energy -= drainSpeed*Time.deltaTime;
       if(energy < 10){
           animation.Play(); //change to what you need it to be.
       }
       yield;
    }
    lightSource.enabled = false;
}

You had the logic but could not apply it. Based on that I would assume you did not write this script, nor do you understand it considering how simple this was - hell you even gave me what to put. I suggest learning how to script, it would come in handy.