Flashlight does not illuminate certain textures at a distance

I’m making a 3D horror game and I want the player to be able to turn off and on the lights in a room. As you can see in the images below, the player has a flashlight

While I was testing it out I found that some textures work properly:

  • when I point the light at a distance, it has a subtle light on it
  • when getting closer, the light brightens on the texture.

But some textures don’t light up at all and remain dark until I get really close.

Far: rug is black while surrounding floor is dark

Medium: rug is still black while surrounding floor is brighter

Close: rug texture is fully lit, like the surrounding floor

In the images you can see the floor textures are the same, but the texture at the furthest distance are black and when I get closer one tile lights up. The floors are tiles which form a grid. Does anyone know what going on?

I tried changing the shader material, tried adjusting the light settings, but still the same issue.

The house model was created by another person in another project. In that project, when testing out the flashlight, there are no issues. I imported the house model to my project and I copied all the light settings from the previous project, and still the same issue appears in my project.