**Hi i need some help i would like to make the Flash light regeneration
when the flashlight is off it should regeneration the light
Here is a script i found for the flashlight to turn off it has audio source and BatteryLife!!! the battery life is only for flashlight how much battery it has till it dosent turn off **
so basically could any one know how to add Regeneration in this script? when the flashlight is off the battery is charing
Sorry for bad eng
#pragma strict
var flashlightLightSource : Light;
var lightOn : boolean = true;
var lightDrain : float = 0.1;
var batteryLife : float = 0.0;
var maxBatteryLife : float = 2.0;
var barDisplay : float = 0;
var pos : Vector2 = new Vector2(20,40);
var size : Vector2 = new Vector2(60,20);
var progressBarEmpty : Texture2D;
var progressBarFull : Texture2D;
var soundTurnOn : AudioClip;
var soundTurnOff : AudioClip;
function Start()
{
batteryLife = maxBatteryLife;
flashlightLightSource = GetComponent(Light);
}
function Update()
{
//BATTERY LIFE BRIGHTNESS//////////
if(lightOn && batteryLife >= 0)
{
batteryLife -= Time.deltaTime * lightDrain;
}
if(lightOn && batteryLife <= 0.4)
{
flashlightLightSource.light.intensity = 0.4;
}
if(lightOn && batteryLife <= 0.3)
{
flashlightLightSource.light.intensity = 0.8;
}
if(lightOn && batteryLife <= 0.2)
{
flashlightLightSource.light.intensity = 0.4;
}
if(lightOn && batteryLife <= 0.1)
{
flashlightLightSource.light.intensity = 0.2;
}
if(lightOn && batteryLife <= 0)
{
flashlightLightSource.light.intensity = 0;
}
barDisplay = batteryLife;
if(batteryLife <= 0)
{
batteryLife = 0;
lightOn = false;
}
if(Input.GetKeyUp(KeyCode.F))
{
toggleFlashlight();
toggleFlashlightSFX();
if(lightOn)
{
lightOn = false;
}
else if (!lightOn && batteryLife >= 0)
{
lightOn = true;
}
}
}
/////// PIC ///////////
function OnGUI()
{
// draw the background:
GUI.BeginGroup (new Rect (pos.x, pos.y, size.x, size.y));
GUI.Box (Rect (0,0, size.x, size.y),progressBarEmpty);
// draw the filled-in part:
GUI.BeginGroup (new Rect (0, 0, size.x * barDisplay, size.y));
GUI.Box (Rect (0,0, size.x, size.y),progressBarFull);
GUI.EndGroup ();
GUI.EndGroup ();
}
function toggleFlashlight()
{
if(lightOn)
{
flashlightLightSource.enabled = false;
}
else
{
flashlightLightSource.enabled = true;
}
}
function toggleFlashlightSFX()
{
if(flashlightLightSource.enabled)
{
audio.clip = soundTurnOn;
}
else
{
audio.clip = soundTurnOff;
}
audio.Play();
}
@script RequireComponent(AudioSource)