Alright, this is driving me crazy.
I’ve tried almost everything, I baked my scene and set my dynamic light (spotlight) to Realtime only and now I am trying to get realtime shadows on the scene’s baked meshes.
I get the shadows on Mac build but on the IOS, no sir, I’ve tried every solution I’ve find here.
Here some notes
- Yes I have Unity Pro and IOS Pro
- I set my quality setting “fantastic”
- Shadow ranges are not small, as I said they work on Mac build
- I am using deferred renderer
- Shaders are just Diffuse shaders
- On a clean scene I’ve created basic cube and plane and test it new lights, it works on IOS but on my actual scene with brand new lights I still don’t get realtime shadows.
If anyone is having the same problem or experienced it please give some advice, much appreciated.