Easily import MovieClip animations from Flash to Unity.
Designed to be very simple to use
Great for Cut Out animations and ordinary object motion, each flash element becomes a Unity game object, so you can add additional scripts, colliders or kinematic rigidbodies to animated pieces.
Converts Movie Clips to Textures that can be made Texture Atlases with 2DToolkit
imports Movie Clip animations including Layer order and Registration Points
This looks really interesting. 2DTK is one of my favourite tools. If one had a flash game would this import the game? or only the image and animations i.e. no interaction with the objects unless it is programmed in Unity?
you reference an included .swc in flash which is the exporter and it exports the images and animations of the desired movie clips then on the unity side you import the images and animations, and then you program stuff with unity, it contains an animation player class with a lot of helper functions to play the animation as you please .
check my website HERE for some code examples and know more about the workflow
1- Can it be used for a character animation? Say, I have a character that plays continuously a flying animation (flapping wings for example)…
2- Does your animation class allocates memory at runtime? I’m currently having this problem with SmoothMoves, which makes the Garbage Collector triggers every 5 seconds, thus creating hiccups in my scrolling. So if muy animation plays continuously, will the heap grow continuously too?
3- Will it work on mobile devices too?
4- Would it be possible to convert the imported animations to TK2D animations ?
1.- yes, it can be used for character animation, specially for cut out character animation, you can play ,stop, pause , loop,reverse, ping pong the animation at any time during runtime via scripting or preset some state in the unity editor
2.-animation files are xmls that are loaded into a couple of dictionaries at startup so it just allocates frame data when first loaded stays like that, it doesnt allocate anything during any loop.
3.- works perfectly on mobile devices
4.- didnt understand very well this one, 2DTK animations are frame by frame traditional sprite sheet animations, this one its for cut out, so separated pieces are animated in order to avoid using so much texture space
this tool is gone? perhaps the tk2d team didn’t fancy that he wrote a commercial add-on to their stuff? still I’d rather they appropritate/hire him rather than just a cease-and-desist