Hi, I’m beginner in Unity and Game Development. I’m not artist. Flat Design is a good option to make a 2d game with good quality?
Yes, flat design means that you can use less colors and compress your textures to a smaller size than you could otherwise. It is great for mobile and efficiency in general, or if you’re just going for that style.
could that reduce the quality, for example when I use a sprite sheet, I always do the following:
Generate Mips Maps = OFF
Filter Mode = Point
Override for android = ON
Max Size = this depends on my sprite sheet I always follow the sizes that are available 32,64… power of two.
Format = TruColor
the part that worries me more is the use of TruColor, should I be using this for lets say for a background image??
TrueColor means no compression at all, it will be the full file size and quality.
If your build target is set, you should be able to preview the different compression formats for that platform. The goal is to compress as much as possible while also maintaining acceptable quality. Flat design helps with this, as flat designs usually use a limited color palate, which can be compressed to a smaller size without losing quality.
Because My game is the old School (Gauntlet), as you will see 1985 blocky graphics I was worried that this would be changed so I used TruColor so this would not happen, I looked at a turorial that one of the guys at Unity put together so that’s why I used TruColor.
Generally speaking if you’re using low-resolution assets you don’t have to worry as much about compression because the files are small anyway. It’s an optimization technique. I wouldn’t think too hard on it if I were you.
yeah most of the images are about 10K at 1024 x 1024 I’ve created my own Map Editor M L E(Multi Level Editor), at the moment I’ve have about 21 images used 10 Wallsets, 8 floorsets, 1 doorset, 1 character set, 1 item set, used for the 11 Levels I’ve created so far Gauntlet Classic has about 100.