Hi all,
I’m looking to have my terrain appear as flat lit polygons and not as smoothed polygons as is standard.
In other words, much like you can set a model properties on import to have calculated normals and calculated tangents with a smoothing angle of zero; I wish to have the terrain looking exactly the same.
I’ve played around with the different shaders available in the Free version of Unity, and I’ve scoured the internet for answers, but i cant seem to find a solution to this problem. I have literally zero experience with writing shaders, and my project is in pre-production. And so I’m doing a little art style research, flat shading being an area of great interest.
Thank you in advance,
Dan