flat material?(no light info)

Hi everyone.. newbie question here.. I'm looking for a "flat" material.. should be easy but I can't find it in unity. basically a material that receives no light/shadow info, only texture... any help is appreciated, thanks!

You can use this shader for that:

Shader "CtrlJ/Unlit" {
    Properties {
        _Color ("Main Color", Color) = (1,1,1,1)
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }
    Category {
       Lighting Off
       ZWrite On
       Cull Back
       SubShader {
            Pass {
               SetTexture [_MainTex] {
                    constantColor [_Color]
                    Combine texture * constant, texture * constant 
                 }
            }
        } 
    }
}

Do what IJM said, or, if you need no tinting, make it even slightly faster and less complicated:

http://www.unifycommunity.com/wiki/index.php?title=Texture_Only#ShaderLab_-_Texture_Only.shader

I use the various particle materials for materials where I don't need any lighting. There's alpha blended, additive, and just plain diffuse. All have tinting though so if you don't need that Jessy's reply is the best...

The “CtrlJ/Unlit”-shader worked fine until I used transparent textures. Later found this that is both self-lit, flat and transparent:

Shader "AlphaSelfIllum" {
	Properties {
		_Color ("Color Tint", Color) = (1,1,1,1)
		_MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white"
	}
	Category {
	   Lighting On
	   ZWrite Off
	   Cull Back
	   Blend SrcAlpha OneMinusSrcAlpha
	   Tags {Queue=Transparent}
	   SubShader {
            Material {
	           Emission [_Color]
            }
            Pass {
	           SetTexture [_MainTex] {
	                  Combine Texture * Primary, Texture * Primary
                }
            }
        } 
    }
}