Flat Shader for Low Poly.

Hello devs! :slight_smile:

I’ve just updated my Unity project and I am looking for some tips to create a HDRP shader for my procedurally low poly terrain.

It looks so smooth with that shader:

I would like to have something like this:


where every single triangle is visible.

Thank you for your help!

bgolus has given a good example here:

Fantastic! Thank you! :slight_smile: