I’m creating a level using set of tiled textures.
Like this:
All is ok, but previews in material selction window are spherical:
I guess it’s obvious that it’s almost impossible to distinguish such textures with sperical preview. Are there a way to preview them in flat mode?
I use ProBuilder and created similar topic on World Building forum , but this window is not ProBuilder specific, so the solution most probably should be at Unity level.