I use Flatiron to automatic unwrap and bake buildings in my scene, but the UV map don’t seem to work right in Unity. It all look ok in Max after I collapsed it to mesh and hit render or in the viewport.
I did export to 3ds, restarted max, imported it to Max again but without solving the problem. Hi Joe Robins, I Zip’t and sendt it, thanks.
As mention in the mail: After the Flatiron job is done it ads a FlatironModifier in the modiferer stack in Max, I don’t think it exports to Unity, but the geometry seems to keep the information when colapsed to Mesh, but the map channel 2 is no longer posebly to acces… dont know if thats relevant to the problem?
btw. is there any (cheaper) alternative with the same main functions like Flatiron?
I’m really thinking about purchasing, but it seems really expensive compared to other plugins.