Hi everyone. Just wanted to show my 2.5D game that I started working on this month. Its my first 2D game. The game is focused on combat. The combat system will be over the top, intense, fast paced, precise and decisive. You can fight with hands, weapons, etc. additionally you can block, dodge, parry, counter, grab, throw, critical hit, etc. Stats effect all the systems in the game. I intend to add story and character development with interactive cut scenes and whatever else after the core combat system is in pace. I dont know how serious or how far I will go with this game but here is the WIP.
Web Player - fleshtheworld 2D
https://dl.dropboxusercontent.com/u/81486705/fleshtheworld2d-prototype/fleshtheworld2d-prototype.html
Update
2014-5-10
-The enemy AI now turns to face the target. Before that the AI could not face the target but only move towards the target.