Read the write-up and play with the demo here:
What do you guys think?
Maybe some explanation is needed for those afraid of anonymous click throughs. This demo shows a feature I’ve added to Unity that allows blend shapes, morph targets, blend shapes (whatever you like to call it).
Looks cool. Is it out yet or are you still working on it?
By shapes, you mean meshes? it would clarfiy a lot
Another morphing system, that must be 8 or 9 out there now Getting confused as to which one to get, assuming this one will end up in the Asset store.
@Andrew_ATL: We’re still working on it at this point, though at this point the framework is pretty much feature complete. The system itself is just the actual morphing, it is up to the different end users how they want to actually animate and use the system.
@hippocoder: Yes, they are morphing between different meshes. (Flex animation - Valve Developer Community).
@MikeUpchat: I’ll leave that choice up to you We will be providing a more impressive demo soon, hopefully with videos on how the setup works, etc. We are hoping to get this on the Asset Store.
Could you possibly say how your systems compares to or is better than each of the others out there, I am looking to get one of these systems soon, I’ve been holding out for one system but no final decision made yet so how will this system set itself apart from:
http://forum.unity3d.com/threads/89850-RELEASED-CP-Morphing-Lab-Morphing-Blend-Shapes-in-Unity!
http://forum.unity3d.com/threads/62478-Skinned-morph-targets-blend-shapes-in-Unity
http://forum.unity3d.com/threads/75584-Presenting-MetaMorph-Toolkit-for-Blender-and-Unity
BlendShapes Tool | Animation Tools | Unity Asset Store
http://forum.unity3d.com/threads/89750-Mega-Fiers.-A-mesh-deformation-system-RELEASE
http://www.codenerve.com/
Thanks
Mike
@MikeUpChat: I can’t really speak for the commercial products you mentioned, having not used them myself, I can say however when comparing features the only feature lacking is being able to use texture maps as flex shapes. Which is actually more of a displacement map sort of thing anyway
With regards to the free versions, our version doesn’t require that you map shapes to transform positions (though you can easily do so if you require).
I can answer any specifc questions regarding features you may need or concerns you may have.
New feature: Now works with Unity’s built-in animation system, without delegating through multiple transforms’ position/rotation/scale data.
Anything happening with this tool? Are you still developing it?
I was looking at getting this but in the end went with MegaFiers morpher and have to say I am very glad I did, as not only a morpher but a full deformation system and the author constantly adds to it, for example latest update was full multi core support.