Hi everyone,
I’ve been working on Treasure Chest Animations that use a Generic rig but that can work with different sized chests and other types of containers. I’ve also made these chests using the same adaptable rig. Each chest has its parts in different positions but the animations still fit perfectly. Feels like retargeting Humanoid animations but with the Generic animation type.
I wanted these to be more useful, so I created a tool that can create or transform existing chests models and make them usable with this flexible rig and animations.
The tool works inside the Unity Editor and it is included with the Treasure Chest Animations asset.
If you’d like to learn more about how the tool works, check out the Auto Rig Chest Documentation.
Since the tool is in an early stage, I’m looking for feedback from the community to refine it further.
Looking forward to hearing your thoughts or answering any questions you might have.