flicker car in multiplayer racing car

hello I’m new in the unity and still learning, I tried a tutorial on racing cars in the unity website, and I try to combine with a unity sample networking, everything went smoothly except for one thing, the other cars seen flick, does anyone know the solution

Thank you “key”

thanks for answer…
i still dont undersatnd how to implement some kind of interpolation or extrapolation arrangement?

I’ve tried to change the value sendrate to 30, but the car was still flick…