Hello,
I am working on a 2.5D platformer. We are using the DoubleJump Controller found on UnifyWiki and putting all the MouseLook values at 0 to prevent the camera from moving (only following the character on the X and Y axis).
The problem is, our camera is "flickering" (tilting really fast). We found a way to fix that bug by simply removing the DoubleJump Controller script and placing it again unchanged: the camera is then completely stable. But each time we restart Unity or compile the game, the bug is still there.
It's a big problem, since we can't have an .exe or web version of the game without the bug.
I searched for a day on a fix for this and I am completely lost. This seems like an Engine bug since it can be correctly just by deleting and bringing back a script.
What should I do?
(I could upload a video of the bug if it isn't clear)