Flickering in VR Oculus Quest?

There is a lot of flickering in Oculus Quest device, the flicker occurs on textures mainly, textures on models, UIs, etc. Is this due to the reason of using LWRP(Light Weight Render Pipeline)? I have even tried to use anti aliasing and set it to 4x/8x. But does not make any difference. Even tried the following:

  void Start()
       {
          OVRManager.display.displayFrequency = 72.0f;
          XRSettings.eyeTextureResolutionScale = 1.4f;        
       }

Did you check ‘Use Recommended MSAA’ on the OVRCameraRig? It was unchecked for me and all the textures looked like crap around the edges. Once I checked it, the textures looked great.