Flickering issue with 1.5

I am trying to move my game to Unity version 1.5 (find it here:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328217084&mt=8

I am having an issue when the marble collides with the rails - the screen seems to flicker, especially at the edges. I never saw this issue with 1.0.3.
Any Ideas?

Please say your software config: Mac OS, iPhone OS, SDK and eventually flavour of iDevice.

Mac OS: 10.5.7
Unity 1.5
Xcode - latest, don’t remember the version mumber
ipod touch 2nd gen running 3.0
compiled for OS 2.2.1

Any ideas?

I also have noticed this, it seems the flicker occurs when unity pushes through events. I would try different methods of rendering in xcode (ie event pumped based with a larger timeout) or editing the maximum allowed timestep in the Time Manager settings and see if you get different results.

I’ve noticed something similar on my game. It happens for me when I tilt the device causing the camera to twist quickly, the edges of the screen render black for a frame. I’m not sure if it’s related, but when you change the volume while tilting the device, the same thing happens but much slower and over many frames. Anybody else notice this?

Hello Moss, ChampionSoftware.

Do you guys have a small project we can check that reassembles that issue?

I submitted a bug report on another issue with an attached project that has this issue as well. Its Case 287710.

Moss, I tried to reproduce flickering with iPod 2nd gen OS 3.0 and iPhone 3GS OS 3.1 but was unable to.

Some kind of flickering problem was solved in this topic. If suggested solution won’t help, please file a bugreport and mention this topic and a case 287710 that has your submitted project.

Thanks.