Flickering light controls

I am new to unity and coding and game design in general, but I am trying to create a light that fades its intensity up from 0 at the beginning of the game. I’d like to to be delayed a certain amount of time before starting to fade. I literally have nothing down for this one and am not sure where to go. Any help is greatly appreciated!

EDIT
I know the title says “Flickering Light Controls”…my bad, that was for a different post…

Hey, we meet again in a short span of a few minutes. You can probably try doing a coroutine and use WaitForSeconds to do the delay.
http://docs.unity3d.com/Documentation/ScriptReference/WaitForSeconds.WaitForSeconds.html

If you don’t want to take the plunge and use WaitForSeconds for the delay (I don’t really like coroutines), you can create a float value which adds Time.deltaTime until it hits a certain value.

if(waitTime < 3f) // If counting to 3 seconds
{
waitTime += Time.deltaTime;
}
else
{
// End of delay
}

As for the flicker effect, you can change the value of the light’s intensity over time (using Time.deltaTime).

Thanks wolf hunter!

Not to keep hounding you (get it, canine joke…) but I am like brand, brand new to this and trying to meet deadlines. What variables/functions would be used to control the intensity?

I don’t know what to put after “else”

Sorry and thanks again for all your help!

No worries. You can use Light.intensity to adjust the brightness.

var duration = 8;
var myLight : Light;

function Update()
{
if(duration > 0)
{
    duration -= Time.deltaTime * 5f;
    myLight.intensity = duration;
}
}

Please amend the code to your requirements.

Take a look at Mathf.PingPong for fading the light intensity in and out.