Flickering mesh

Hi

I have a strange flickering issue with some meshes. This only happens on Windows and with pixel lights.
On Mac OSX everything looks fine.

The mesh doesn’t have duplicated faces or vertices.
We also tried to apply different cleaning techniques, using different formats and recompute normals when importing into Unity.

Maybe you guys may know what could be causing this strange flickering behaviour.

I would appreciate any suggestion you may have.

PS: The picture in attachment illustrates the issue I’m talking about.

Thanks

I forgot to say, but these rocks where made on Blender.
Don’t know if could be related.

I remember seeing a thread similar to your issue, but the problem was related to winding issues and bones iirc. As your rock isn’t likely animated I doubt it’s the case.

In any event have you tried using search strings such as, “blender model problem”, to see if others have run into the same issue?

If it only happens on Windows under pixel lights, if you’ve covered all the bases like duplicate geometry and normals, if nobody else has run into the same problem…then file a bug report! You might have found one.