Description of issue:
When a build is finished and installed the splash screen just flickers on device and the first scene doesn’t seem to load. This started after 5.6 update and worked as expected before that.
Unity version:
5.6
XCode version:
Latest (XCode 8)
Source control:
Git
Local build platform:
Windows
Build target:
iOS
Relevant plugins being used:
InControl, TextMesh Pro,
Project name:
Spy Run 2000
Build log (relevant chunk):
Nothing relevant since it does build.
Does it build locally from a fresh checkout?:
Sadly not sure, Mac book died.