Flickering Sprites

In the editor, the sprites look fine. But once I hit the play button, they start to flicker like this Dropbox - Error - Simplify your life

What is causing that and is there a fix for that?

I’m not sure all the artefact will be fix with this but :

Try to activate Vsync in quality setting.
(and maybe deactivate direct3d11; sometimes vsync don’t work with d3d11)

what happens is the renderer don’t finish to make a frame.
Then the refresh rate of your monitor display 2 frames.
Between those 2 frames there’s a difference and the more you use movement
the more you can see it.


With Vsync the renderer wait until the refresh off the monitor…

(maybe it’s better to ask those kind of question here : Unity Discussions - A Space to Discuss All Things Unity )

Don`t draw to Z-Buffer(use transparent materials for ground tiles).

Thanks, but I wasn’t talking about that, since it can usually be fixed with V-Syncing and it wont appear unless I have OBS (which I used to record the video) open. I meant the sprites flickering and showing white spaces between each other.

Edit: Found a solution