getting this bad lighting no matter real time ray tracing or ray marching and even with denoiser at all different settings it is a unity 6 preview ray tracing bad global illumination problem all 1 through 15 preview builds have this glitch how can this be fixed? it seems nothing works
Looks like raytraced global illumination with low samples.
i thought i turned this up is there another setting show me please also this seems like unity 6 preview bug
it seems to be a Nvidia api thing can you confirm?
You may have changed the setting in the wrong place, you should probably show screenshots of your settings Win+shift+s
on windows then you can just paste on here.
did you capture the screen? i need the samples settings
Sorry I don’t usually use raytracing since my main work is in URP.
Can you show me what this looks like for you?
With these settings there’s no noise like that on my end, even when not using mixed.
this is better thanks
i am using HDRP though not URP and also the bug is still in latest unity 6 preview 17 build