All of the volumetric lighting I am using flickers in a very visible, blocky way when moving the camera at all. Is there a way to prevent this from happening?
I am using fog with volumetric lighting turned on, and many other post processings such as fog and motion blur.
You should test this in the game view while it’s running. The volumetric effect is temporal so it needs the game to be running for you to see exactly how it is.
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Thanks, It seemed to be the same when in play mode. I messed around with the settings a lot and got it to be a little better, I think some of the settings were too high.