Haven’t reported this but it is really annoying, not sure when it started, could be with 3.3.
Anyone seeing this and have a way to fix it?
It’s because I was using Deferred Rending, on Forward it doesn’t happen.
Hmm, I have been seeing the same problem on the iPhone and iPad and I tried what you suggested but I am still experiencing the issue.
I have one directional light in the scene with a diffuse detail shader on the offending geometry. The tint / color changes occasionally changes when the camera angle changes. It is really annoying.
If anyone has a solution to this problem, please let me know.
Thank you.