Flight Physics help

Hello, here is what I got
https://dl.dropbox.com/u/14167855/landing_gear002.html

I pretty much can do arcade type of flying, based on translate or move . This time I want a bit more advanced, but reasonable. Right now I just apply force to the centermass. I want better simulations. Suggestions are welcome.

Check out the helicopter tutorial
http://www.gotow.net/andrew/wordpress/?page_id=99

Try using multiple calls to AddForceAtPosition() with ForceMode.Force to simulate lift for each of the flying surfaces. Simulating the control surfaces becomes quite easy.

If you search around on the interwebs, there’s a plethora of papers describing such a technique. It’s still a game hack though and is nothing near a real fluid simulation.

I see, thanks. I am wondering then if am using just AddForce, what is the default ForceMode mode? ForceMode.Force?

The documentation has the answer to that question.