Flight Sim Control

Hi everyone, I’m trying to script basic flight controls for a flight sim I would like to make. I can’t seem to get the object to move forward. I want the player to be able to control the speed using the keypad + and - keys. Making the speed increase or decrease and stop moving. This is the script I have, I’m not getting any errors but it just doesn’t seem to work at all.

Any help would be greatly appreciate or even suggestions to make it better.

using UnityEngine;
using System.Collections;

public class PlayController : MonoBehaviour 
{
	//Variables for speed control
	public float curSpeed;
	public float maxSpeed = 1200;
	public float minSpeed = 0;



	void Start () 
	{
		CurSpeed ();
	}
	

	void FixedUpdate () 
	{
		if (Input.GetKeyDown (KeyCode.KeypadPlus)) 
		{
			rigidbody.AddForce (Vector3.forward * curSpeed);
		}
		if (Input.GetKeyDown (KeyCode.KeypadMinus)) 
		{
			rigidbody.AddForce (Vector3.forward * curSpeed);
		}

		transform.Rotate (Input.GetAxis("Vertical"), 0.0f,

-Input.GetAxis(“Horizontal”));
}

	void CurSpeed()
	{
		 float incSpeed = 5;
		 float decSpeed = 5;

		if (curSpeed > 0 && curSpeed < maxSpeed) 
		{
			curSpeed += incSpeed;
		} 
		else if (curSpeed == maxSpeed) 
		{
			curSpeed = maxSpeed;
		}

		if (curSpeed <= maxSpeed && curSpeed > minSpeed) 
		{
			curSpeed -= decSpeed;		
		}
		else if (curSpeed == minSpeed)
		{
			curSpeed = minSpeed;
		}
	}
}

CurSpeed method is only called once in the lifetime of this class (at init); you probably meant to include a call to it in each of the if(keypress) bits.

Using GetKeyDown means the player has to taptaptap, if that’s what you want then no changes needed, if you wanted a ‘while holding button down’ just cahnge that to GetKey