Hi all!
So heres my issue, Im sure its classic for flight simulators and just about any game that requires the player to gain altitude above a terrain.
As the player gains altitude above the ground eventually the edges of the terrain come into view and destroys any form of emersion. Now the simplest answer is just spawn more terrains as the player gains altitude. This would be all good and well if the player never gained more than a few hundred units of altitude but in my simulator most gameplay takes place over 1000 units above the ground (during dog fights).
So my question is: how, without butchering performance, do I make a world seem infinite or very near so.
I’ve tried fog with no luck but I may not be using it properly.
All help is welcome!