Flip Camera Horizontally

Hi,

I want to flip a cameras output (texture assigned for render to texture) horizontally in order to make a simple car back mirror (i use the output rendered texture to a material and that material i assign to the mesh, quite simple solution). The catch is: I need to flip the camera or the texture horizontally to get the correct reflected image.
I reckon I can use the projection matrix for this but as I am not that familiar with matrix operations I need a little pointer in the right direction.
Thanks in advance!

Have you seen this:

I completely missed that! Thank you very much! Case closed :slight_smile: