Hey there. So what I want is fairly simple I believe. So I have a 2D enemy, and I want it to flip based on where the player is. I simply want the enemy to flip either left or right.
If the player is to the right of the enemy, the enemy should be looking right. If the player is on the left of the enemy, the enemy should be looking left. I would prefer this on the scale and not rotation. In this case, I want the snail to face the direction of the character in the X-axis, either left or right depending on where the player is.
Thank you.
PS: Would prefer it in C#.