ive been looking all day but cant find the right answer… i want to my enemy flip based on where is walking, this is my script i hope can help me thx
using UnityEngine;
using System.Collections;
public class EnemieFollow : MonoBehaviour {
public Transform player;
public float moveSpeed;
public float distance;
private float range;
Animator anim;
void Start ()
{
anim = GetComponent<Animator>();
}
void Update ()
{
range = Vector2.Distance(transform.position, player.position);
if(range > distance)
{
Debug.Log("Range");
transform.position = Vector2.MoveTowards(transform.position, player.position, moveSpeed * Time.deltaTime);
anim.Play("Walk");
}
}
}