Flip sprite texture horizontally and vertically without extra drawcall

Since setting the scale to -1 adds an extra drawcall, is it possible to flip the texture uvs of a sprite?
I was hoping that by doing so, I’d avoid the extra drawcalls.
But so far, I haven’t found a way.

If the material is 2-sided, you could just rotate the transform 180 degrees.

Never thought about rotating it xD
It works perfectly now. Thanks :slight_smile:

what’s your method about it?