Since setting the scale to -1 adds an extra drawcall, is it possible to flip the texture uvs of a sprite?
I was hoping that by doing so, I’d avoid the extra drawcalls.
But so far, I haven’t found a way.
If the material is 2-sided, you could just rotate the transform 180 degrees.
Never thought about rotating it xD
It works perfectly now. Thanks ![]()
what’s your method about it?