Flipbook not Looping

hi, I’m experimenting with “Flipbook” VFX animations. I borrowed the Wispy Smoke 8x8 from the VFX demo. a 64 frame animataion.

However, when using the Flipbook Player on Update Particle it seems to animate past the 64 frames and never repeats.

I am using Output Particle Lit Octagon
Uv Move : Flipbook Blend
Flipbook size 8x8

It plays the animation fine but then the particles (although still there) just go blank when the last frame is rendered.

I am using Unity 2019.3.6f1

Any ideas?

Hey! probably too late but for future users - you should add a “Flipbook Layer” component to your Update Particle node.

Only a couple of years late, but, I ran into the same issue and solved it so I’m posting the solution here for anyone here that needs it to find.

The flipbook player seems to only run through once, to make it play in the loop I created a block using the modulo operator. multiplying the time elapsed by the desired framerate and then checking which texture index should be set against the total number of images in the flipbook.

Make sure you don’t have a flipbook player in the update and this should work.