Flipped normal in editor

Hi there, i had some weird error in my character’s mesh. so it faces flipped strangely. but when i try to flip it back, it feels weird, unlike the other faces. here i insert my screenshots:111636-unity-shader-error.png
anyway, i made the character with blender. any thought?

Haha, i solve the problem less than 5 minutes after i ask this question. :v
so i tried to look closer in blender and apply the scale of the object and those 3 parts’ normal were flipped. and it works like a charm :slight_smile: