I’m getting the following warning…
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Hero/BodyCollision”
… the BoxCollider is definitely not scaled in any way, and definitely doesn’t have a negative scale value.
The parent is scaled, I do this to flip the character and avoid duplicating all animations in a left and right version. This is very standard.
Why am I getting this warning?
What can I do about it? Is there a different way to flip? I guess I could use rotation…?