I have a character that is comprised of several gameobjects, each representing a body part with their own sprite renderer.(one object for left arm, one for left leg etc.)
I am aware that localscale.x *= -1.0f
flips the object but doing this creates weird behaviors when it comes to colliders. I also know about spriterenderer.flipX
but that doesn’t flip the character around the correct pivot when it comes to multiple body parts.
tldr : How do i flip the entire character without changing the scale?