Flipping Normals of a plane

Not your Normal Normals Question:

I have bones that were rigged to a plane for me;
and i am using a double sided shader
I can normally flip character to face what ever direction I want

The ONLY Problem I am having is when I attach a Face the Camera script (trying to billboard it)
It’s always the back of the plane/ motion that is facing that camera

I can’t go back into the 3D Program, all I have is the exported fbx
I have played with the Model> Normals setting but to no avail

The Plane is showing me its back (or it is showing me the Front but the motion is rigged in reverse (?)

Cant I some how flip/ fix this in Unity?

Thanks!

~be

select the transform with the FaceTheCamera script attached to it >> duplicate it (Ctrl + D || Cmd + D) >> delete all the components except the script that FaceTheCamera script, also delete all the children so basically you have an empty object with the script at the position of the original object >> rotate it away from the camera (or do it with scaling) >> delete the FaceTheCamera script from the ORIGINAL object and make it a child of the new object. this should flip it.