Not your Normal Normals Question:
I have bones that were rigged to a plane for me;
and i am using a double sided shader
I can normally flip character to face what ever direction I want
The ONLY Problem I am having is when I attach a Face the Camera script (trying to billboard it)
It’s always the back of the plane/ motion that is facing that camera
I can’t go back into the 3D Program, all I have is the exported fbx
I have played with the Model> Normals setting but to no avail
The Plane is showing me its back (or it is showing me the Front but the motion is rigged in reverse (?)
Cant I some how flip/ fix this in Unity?
Thanks!
~be